Main character and the equipment system

Main character and the equipment system

1. Main character

In TribalPunk, Main character (MC) is a special Companion:

  • MC is an obligatory companion in lineup

  • MC is a 10 star companion from the beginning

  • MC has his own Equipment system

  • MC can uses in any Faction Tower

It is these special characteristics that make MC always the key to victory in every war. Among them, the equipment system is the most outstanding feature, making the strategies in the game diverse and not tied to any framework. 

Items that can be used by the MC include Weapons, Armors, Headgears and Trinkets. Each item includes many different types, just changing one of them can completely change the gameplay of MC, as well as the arrangement of the squad.

2. Equipment system of Tribal Punk

2.1. Weapon

Weapons are MC's class-changing equipment, using which weapon determines the MC's playstyle based on that weapon. In addition, each weapon will have its own skill that also plays as MC’s active skill.

Weapons have a common stat: Increases 10% attack for the whole team, increasing by 1% each time it is enhanced.

All Weapons (Skills section will describe the weapon's properties when reaching tier Common/Uncommon/Rare/Epic/Legendary):

Type

Name

Icon

Skill

Melee 

Stick of pain

Deal 200/250/300/350/400% Attack as damage to 1 enemy and stun it for 1/2/3/4/5 second. Cooldown 13/12/11/10/9s.

Melee

Twin Arms

Deal damage equal to 10/20/30/40/50% of enemy’s max Hitpoint and heal the same amount of the damage dealt. Cooldown 12/11/10/9/8s.

Melee

Wooden Shield

Increase self’s Defense by 500% and taunt all enemies for 6s, Reflect 30/40/50/60/70% damage taken to attacker. Cooldown 13/12/11/10/9s.

Range

Battle Bow

Deal 120/130/140/150/160% Attack as damage to all enemies and increase self’s Attack by 20/25/30/35/40% for the rest of battle. Cooldown 10s.

Range

Elder Staff

Deal 300/400/500/600/700% Attack as damage to 1 enemy in a small area. Bonus damage based on the enemy's lost Hitpoint. Cooldown 15s.

Range

Creak Idol

Silent random 1/2/3/4/5 enemy and deal 80/90/100/110/120% Attack as damage per second over 5s. Cooldown 12/11/10/9/8s

2.2. Headgear

Headgear has a common stat: Increases 10% Hitpoint for the whole team, increasing by 1% each time it is enhanced. 

Equipping different Headgears will help MC change his Faction to fit different squads.

Name

Icon

Function

Human Helmet

Change MC’s Faction to Human

Beast Mask

Change MC’s Faction to Beast

Machine Headset

Change MC’s Faction to Machine

2.3. Armor

Armor increases the Defense stats of the whole team. Depending on the type of Armor, there will be different basic Defense stats, increasing by 1% each time it is enhanced.

Each type of Armor will provide a passive skill that helps the MC increase their combat ability when combined with the skill of the weapon.

All armors (Skills section will describe the weapon's properties when reaching tier Common/Uncommon/Rare/Epic/Legendary):

Name

Basic stat

Icon

Passive

Battle Armor

Increase 11% Defense for the whole team

Recover 5/6/7/8 % max Hitpoint every 5/5/5/4/4s

Apprentice Robe

Increase 6% Defense for the whole team

After using Active skill, cooldown for next Active skill will be reduced by 1/1.5/2/2.5/3s

Light Garment

Increase 6% Defense for the whole team

Increase Attack speed and Critical attack damage by 50/60/70/80/90%

 

2.4. Trinkets

Trinket is the final equipment that makes up the equipment set for MC. Trinket will provide basic stats for the team depending on the player's choice.

Name

Icon

Stat

Ring MK.I

Increase Attack for the whole team

Talisman MK.I

Increase Defense for the whole team

Necklace

MK.I

Increase Critical attack damage for the whole team

Bracelet MK.I

Increase Critical attack rate for the whole team

Earring MK.I

Increase Health point for the whole team