Main character and the equipment system
1. Main character
In TribalPunk, Main character (MC) is a special Companion:
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MC is an obligatory companion in lineup
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MC is a 10 star companion from the beginning
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MC has his own Equipment system
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MC can uses in any Faction Tower
It is these special characteristics that make MC always the key to victory in every war. Among them, the equipment system is the most outstanding feature, making the strategies in the game diverse and not tied to any framework.
Items that can be used by the MC include Weapons, Armors, Headgears and Trinkets. Each item includes many different types, just changing one of them can completely change the gameplay of MC, as well as the arrangement of the squad.
2. Equipment system of Tribal Punk
2.1. Weapon
Weapons are MC's class-changing equipment, using which weapon determines the MC's playstyle based on that weapon. In addition, each weapon will have its own skill that also plays as MC’s active skill.
Weapons have a common stat: Increases 10% attack for the whole team, increasing by 1% each time it is enhanced.
All Weapons (Skills section will describe the weapon's properties when reaching tier Common/Uncommon/Rare/Epic/Legendary):
Type |
Name |
Icon |
Skill |
Melee |
Stick of pain |
|
Deal 200/250/300/350/400% Attack as damage to 1 enemy and stun it for 1/2/3/4/5 second. Cooldown 13/12/11/10/9s. |
Melee |
Twin Arms |
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Deal damage equal to 10/20/30/40/50% of enemy’s max Hitpoint and heal the same amount of the damage dealt. Cooldown 12/11/10/9/8s. |
Melee |
Wooden Shield |
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Increase self’s Defense by 500% and taunt all enemies for 6s, Reflect 30/40/50/60/70% damage taken to attacker. Cooldown 13/12/11/10/9s. |
Range |
Battle Bow |
|
Deal 120/130/140/150/160% Attack as damage to all enemies and increase self’s Attack by 20/25/30/35/40% for the rest of battle. Cooldown 10s. |
Range |
Elder Staff |
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Deal 300/400/500/600/700% Attack as damage to 1 enemy in a small area. Bonus damage based on the enemy's lost Hitpoint. Cooldown 15s. |
Range |
Creak Idol |
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Silent random 1/2/3/4/5 enemy and deal 80/90/100/110/120% Attack as damage per second over 5s. Cooldown 12/11/10/9/8s |
2.2. Headgear
Headgear has a common stat: Increases 10% Hitpoint for the whole team, increasing by 1% each time it is enhanced.
Equipping different Headgears will help MC change his Faction to fit different squads.
Name |
Icon |
Function |
Human Helmet |
|
Change MC’s Faction to Human |
Beast Mask |
|
Change MC’s Faction to Beast |
Machine Headset |
|
Change MC’s Faction to Machine |
2.3. Armor
Armor increases the Defense stats of the whole team. Depending on the type of Armor, there will be different basic Defense stats, increasing by 1% each time it is enhanced.
Each type of Armor will provide a passive skill that helps the MC increase their combat ability when combined with the skill of the weapon.
All armors (Skills section will describe the weapon's properties when reaching tier Common/Uncommon/Rare/Epic/Legendary):
Name |
Basic stat |
Icon |
Passive |
Battle Armor |
Increase 11% Defense for the whole team |
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Recover 5/6/7/8 % max Hitpoint every 5/5/5/4/4s |
Apprentice Robe |
Increase 6% Defense for the whole team |
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After using Active skill, cooldown for next Active skill will be reduced by 1/1.5/2/2.5/3s |
Light Garment |
Increase 6% Defense for the whole team |
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Increase Attack speed and Critical attack damage by 50/60/70/80/90% |
2.4. Trinkets
Trinket is the final equipment that makes up the equipment set for MC. Trinket will provide basic stats for the team depending on the player's choice.
Name |
Icon |
Stat |
Ring MK.I |
|
Increase Attack for the whole team |
Talisman MK.I |
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Increase Defense for the whole team |
Necklace MK.I |
|
Increase Critical attack damage for the whole team |
Bracelet MK.I |
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Increase Critical attack rate for the whole team |
Earring MK.I |
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Increase Health point for the whole team |